Akira by Katsuhiro Ōtomo
Call Me by Your Name, directed by Luca Guadagnino / Visions of Gideon by Sufjan Stevens
How To Write One Song by Jeff Tweedy
Kimi wa Tennenshoku by Eiichi Ohtaki
The Legend of Zelda: Breath of the Wild by Nintendo
Moonlighter by Digital Sun
Pocahontas by Neil Young
Riddles by Ed Schrader's Music Beat
Teenage Wildlife by David Bowie
Thrills by LCD Soundsystem
Sunday, February 05, 2023
A list of things I enjoyed in 2022, two months into 2023, that existed before 2022.
A list of things I enjoyed in 2022, two months into 2023.
A Life Well Wasted - Episode 8, "Memory" by Robert Ashley
Colin Stetson at Union Chapel, May 2nd 2022
DESASTRES by Marco Fusinato
Diaspora Problems by Soul Glo
Documenta 15
Elden Ring by From Software
Everything, Everywhere, All at Once, directed by Daniels
Heaven Come Crashing by Rachinka Nayar
Kae Tempest at All Points East, August 22nd 2022 / The Line Is a Curve by Kae Tempest
Moonage Daydream, directed by Brett Morgen
New Body Rhumba by LCD Soundsystem
The Real Work by Party Dozen
Snowglobes by Black Country, New Road
William Kentridge at Royal Academy
White Science by John FM
Worldbuilding at Julia Stoschek Foundation
Sunday, January 04, 2015
Recently Historic
![]() | ||||||
Study for Rage Against The Machine, 2015. |
Thursday, May 14, 2009
Thoughts on James.
"Sitting in the darkness on the floor cushions we watched the silent impacts flicker on the wall above our heads. The repeated sequences of crashing cars first calmed and then aroused me. Crusing alone on the motorway under the yellow glare of the sodium lights, I thought of myself at the controls of these imapcting vehicles."Despite the fact that he was talking about a couple of guys sitting on the floor watching Super 8 films, the allegory between this simuacral experience and playing videogames is not difficult to make. Sure, one can make an argument about the user holding a controller that allows them take make active decisions about the paths they take within a virtual landscape, but the fact remains that throughout this experience you are stationary, and your choices are illusionary - entirely dependent on the size of the playing field bequested to you by programmers.
- JG Ballard, Crash.

So we strap on Wii Remotes and play tennis, because we're never actually going to take up the real thing. We stand in arcades and stare at small monitors that emulate sniper rifles, dreaming of pink pixels like the guy Jake Gyllenhall plays in the film based on the book by the guy who never actually got to shoot anyone either (at least in the film anyway). And it's all harmless fun, because its entertainment.
It's quite the paradoxical situation. Whilst its perceivable that this sort of similacral living would only be conducive to more boredom, Rossingol via Ballard posits that if we're going to engage in this sort of thing it should be more realistic, more visceral:
That is not to say that videogames need to be more sensationalist, more vulgar, or more crass, but that they need not fear being more transgressive, or more expressive... They need not to shy away from their darker depictions of our fantasies, or become embarrassed when people point out how they dwell on violence and excitement. This, the safe excursion to the gladiatorial arena, is what games do best.The conclusion reached is an obvious one for armchair psychiatrists; that we should follow our obsessions, the things that fascinate and bewilder us. In his writing, Ballard made no short work of putting his obsessions to paper, taking a good long stare at the world and what his quirks said about it. If you draw a line from this, it can almost be used as an excuse to commit any act of creativity. Which, in a currently phase of feeling trapped within linear strands of thinking, is a very timely thing to be reminded of.
- Jim Rossingol, Ragdoll Metaphysics: JG Ballard, Boredom, And The Violent Promise Of Videogames.
With the passing of James Graham Ballard, we lose another cultural antagonist. For a few seconds, the world is a little more boring because of it.
Thursday, April 30, 2009
Getting off the gear.
You don't have anything better to do, right?
Thursday, October 30, 2008
Spongebob is dying.

If for some reason you happen to be in Melbourne this afternoon between 3pm and 7pm, you can come and observe me visiting Spongebob in the final day of the installation. At a further point I'll go into more about the work, but for the immediate you can read the following description for more information:
***
Daniel Green
Spongebob is dying.
2008
Performance-based installation
Platform - Vitrine
October 1st - October 30th, 2008
After a long and illustrious career, Spongebob Squarepants lies forgotten and ailing in palliative care. Th e only person willing to hear the tales of his adventures long gone is a fan who keeps vigil by his bedside. Through a television, the pairrevisit various heroics and escapades from Spongebob’s days on Bikini Bottom. His life-support system depends precariously on battery power and as the batteries fade the video begins to glitch. Despite all eff orts to sustain him by his
off sider, once the batteries lose power Spongebob is lost.
Spongebob is dying is a performance-based installation exploring the dialogue between ourselves, the things we use to entertain us, and the unintended plot developments that can result. Spongebob is dying will be performed on the 1st, 10th, 28th, 29th and 30th of October from 3pm.
Daniel Green is a Sydney based artist, performer, curator and terrible musician. He has Bachelor of Fine Arts (Honours) from the University of Western Sydney.
Wednesday, May 07, 2008
"An elegant weapon for a more civilized age..."
Lucasarts, the game production house owned by George Lucas himself, is preparing for the release of The Force Unleashed, a Star Wars videogame coming out some time this year on any format that possibly stands to make money. The game apparently takes place during episodes III and IV, attempting to fill in part of the 20 year gap between Anakin Skywalker's emergence as a walking iron lung, and Luke Skywalker's teen angst somewhere on Tatooine.
But who cares? If you want to get your Mace Windu on, the Wii version has got you covered. The "duel mode" promises as much lightning-wielding, force-choking action as you can waggle out of your wiimote. There's video of it here, and be damned if it doesn't make the ten year old inside you burst with glee.
Of course if you can't wait til September and you have a macbook with an intel chip, there is always this. But keep in mind I take no responsibility for what happens to your $3000 laptop if you use it.
Friday, March 28, 2008
The inveitable post about 50 Cent in relation to what's wrong with the world today.
In the strange world that is entertainment, it’s not unusual for successful properties to be given unnecessary sequels or spin-offs of possibly dubious merit. Sometimes the original doesn’t even need to be any good for this to happen, it only need be bankable. This in itself could spawn quite the rant, but we'll save that for another day.
50 and G-Unit are putting on a sold-out performance somewhere in a fictional Middle Eastern setting. This is where the 'blood on the sand' comes in. They put on the performance; the people are pleased, but the concert promoter stiffs them and doesn't give 50 and G-Unit their payment… So, of course, 50 isn't going to leave until he gets paid, so he hassles the concert promoter, [saying] if he doesn't come up with the money now, there will be consequences. And instead, the promoter offers him a very valuable gift – something that's valuable to this particular country – a diamond encrusted skull...
So 50 gets the skull, and as he's about to leave this war-torn country, when they're ambushed and the skull is taken. They escape the ambush, but they're without the skull. So 50's motivated to get what belongs to him. So basically, throughout the game, he's trying to track these people down and find out who they are and why he was ambushed.
Of course he is. Now, I could proceed to describe how this particular entrant into cultural history is not going to do anyone any good, let alone the people who actually bother to play the game itself, but that much seems to be evident without needing anyone to point it out. But before anyone out there decides to jump to any conclusions accusing this potentially fine product of capitalising on sensitive political themes, rest assured, as the writer of the game “from
Thursday, July 26, 2007
Videogames... really.
The combination of this, it's potential $299 (US) price tag, and the dominant Nintendo Entertainment System, which retailed at $100 (US) and was infinitely cheaper to produce titles for, seemed to be enough to sink the system before its release in 1989. There's an article from Gamespy here about why the NEMO was a terrible idea and why we're better off without it if you're keen. Or you can go back to playing Night Trap; the choice is yours really.