Thursday, July 26, 2007

Videogames... really.

Most nerds who were alive during the eighties would be aware of the notion of audio cassette tapes being used for the purposes of data storage. An odd concept perhaps, but at the time we all just went along with it. Fisher Price even developed a video camera, the PXL-2000 (more commonly known as Pixelvision), that recorded video to such cassettes and was famously used by video artist / filmmaker Sadie Benning in the production of her works. What I wasn't aware of was the application of VHS tapes for similar purposes. Stranger still, toy maker Hasbro sunk $20 million (US) into the development and production of a videogame system code-named NEMO (which stood for Never Ever [or Even, depending on who you ask] Mention Outside) that ran off specially designed VHS tapes. The system apparently worked by encoding multiple audio and video tracks on to the tape that could be accessed in any order necessary. Interesting perhaps, but possibly limited in what could actually be achieved by the format. The inherent nature of the system also meant that the games were extremely costly to produce, with productions costing millions, which was unheard of at the time.

The combination of this, it's potential $299 (US) price tag, and the dominant Nintendo Entertainment System, which retailed at $100 (US) and was infinitely cheaper to produce titles for, seemed to be enough to sink the system before its release in 1989. There's an article from Gamespy here about why the NEMO was a terrible idea and why we're better off without it if you're keen. Or you can go back to playing Night Trap; the choice is yours really.

No comments: